![]() ![]() Which makes the patterns on the drawing very sloppy and inaccurate. ![]() ![]() Most of the time even if I slice the model into the layers I need (ranging between 4mm and 12mm thick due to foam thickness) to simplify them before converting them, the resulting geometry if very prismatic because to the way the surfaces are created. I can convert them to a solid, but then there's an issue where fusions limitation on how detailed the surface can be for conversion, I run into issues. Those models come in as surfaces, which unfortunately can't be printed on a drawing to make the patterns I need. obj files from sites like thingiverse or turbosquid. Most of the models I'm using aren't solid bodies. Unfortunately the work flow to get to that point is the issue. Maybe you find this useful.Thank you for putting together the video. Then you apply materials and render.īy the way, if you click on Assembly in Slicer, you can see your model as plywood and the assembly steps are displayed in a timeline. In Fusion, you will Insert Mesh to either a new design or within the context of your existing design. In any of those cases, you will export a zip file that contains one STL/OBJ per 3D slice, and one STL/OBJ for the whole model. So what you need to do is Export from Slicer, and use STL or OBJ. Basically because there are not many cases in which you use this. It's not the final mesh as you see it in Slicer. ![]() The 3dmk file is just the reference of the mesh with a description of the design technique. It's the 3dmk file, and the slices as vectors. There are two things we save to Fusion Team directly from the app. Let me explain what gets saved to Fusion team, and how to work on your specific case. ![]()
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